lootrate

IAP

In-App Purchases

Items, currency, and bundles sold inside a mobile game — the primary revenue layer LootRate optimizes.

and Web
Monetization Systems for RPG
& Gacha Live Games.

Increase payer conversion, ARPPU, and direct web revenue through structured store architecture and experimentation.

Built multi-title web commerce systems reclaiming $100M+ in revenue

Storefronts built for:Game of Thrones ConquestHarry Potter: Magic Awakened

This is the same scorecard we’d run internally as a Head of Monetization.

◆ Built by the monetization architect behind WB Games’ web commerce systems.
monetization.audit — v2.1
LIVE
IAP Store UX
1.2×2.1/5.0
First-Purchase Conv.
1.5×1.4/5.0
Economy Design
1.0×3.2/5.0
Live Ops Integration
1.1×1.8/5.0
Web Store Presence
1.3×0.6/5.0

Opportunity Index

Revenue delta potential

0.0/20

HIGH DELTA

14 dimensions scoredawaiting engagement

Every teardown scores 14 revenue dimensions to identify the highest-impact experiment backlog before a single redesign.

◆ Why you’re seeing this

This page is typically shared after reviewing a live game’s monetization setup. If you landed here, there’s likely measurable revenue upside in your store, first-purchase flow, or web monetization layer — and a teardown is the fastest way to quantify it.

◆ The Revenue Leak

Your store is leaking revenue.

No clear starter-pack ladder?
Weak mid-tier price anchor?
Web store absent or under-optimized?
First purchase not systematically engineered?

Most RPG economies underperform on at least one of these.

Revenue lost annually per 100k DAU

Platform fee leakage
Unconverted payers
First-purchase abandonment
PLATFORM LEAKAGE

Platform fees are taxing 30% of every purchase.

01

Apple and Google collect a 30% cut from every IAP transaction. Studios with active live ops and loyal players are funding platform growth — not their own. A direct web store recaptures that margin.

~25%revenue recaptured via web channels
UNCONVERTED PAYERS

Untested paywalls are leaving payer conversion on the table.

02

Most studios ship a store and never run a structured A/B test on it. Pricing anchors, bundle composition, purchase UX — every unconverted payer is a compounding loss. Your paywall hasn't earned its current state.

4–12concurrent experiments running on optimized stores
FIRST PURCHASE

First-purchase friction kills LTV before it starts.

03

The first transaction defines a player's entire payment relationship with your game. Poor onboarding to the store, unclear value propositions, and misaligned timing on first-offer windows compound into permanently suppressed ARPPU.

1.5×highest weight dimension in the scoring model
◆ Proof of Work

The numbers speak.

Results from WB Games enterprise web commerce work — 6 storefronts built, $100M+ in revenue reclaimed across live mid-core titles.

$0M+

Revenue Reclaimed

by creating direct-to-consumer purchase channels

0+

Competitive Audits Monthly

top-grossing games scored, 50+ data points per title

0

Storefronts Built

with a reusable design system across WB Games IPs

0

Concurrent Experiments

running across live titles at peak cadence

via WB Games enterprise web commerce work, 2023–2025
◆ Service Offer Stack

Three ways to work together.

Start with the audit. It maps the revenue delta, establishes the experiment roadmap, and gives you everything you need to decide on next steps.

Start Here01

Monetization Audit

7 days
$1,250

A systematic teardown of your IAP store, onboarding-to-purchase funnel, and first-purchase path. Ends with a prioritized experiment roadmap you can act on immediately.

Deliverables

  • Monetization scorecard (14-point system)
  • Store architecture analysis
  • First purchase pathway review
  • 15–20 prioritized experiments
  • Revenue delta projection
Start with the Audit
Implementation02

Optimization Sprint

2 weeks
$3k–$6k

Full implementation sprint: paywall redesign, A/B test specifications, and bundle strategy. Hands-on execution against the highest-leverage items from the audit.

Deliverables

  • Paywall redesign (wireframes + specs)
  • A/B test specifications (3–5 experiments)
  • Bundle architecture + pricing strategy
  • First-purchase flow redesign
  • Dev-ready handoff documentation
Book a Sprint
Ongoing Partnership03

Retainer

Monthly
$1.5k–$4k/mo

Continuous experiment backlog management, 2 tests designed per month, iterative UX improvements, and monthly reporting on payer conversion and ARPPU.

Deliverables

  • Experiment backlog + prioritization
  • 2 A/B test designs per month
  • Monthly ARPPU + conversion reporting
  • Ongoing IAP store UX iterations
  • Competitive audit refresh (quarterly)
Discuss a Retainer

Most teams start with the audit, implement a sprint, then move into ongoing optimization.

All engagements begin with a 30-minute discovery call. No retainer required before audit.

◆ The Methodology

A system,
not an opinion.

Every engagement runs through a 14-dimension scoring framework. The Opportunity Index quantifies where your highest revenue delta lives before a single experiment is designed.

Built from monthly audits of 50+ top-grossing mobile games and enterprise web commerce systems at WB Games.

LootRate is not advisory — it’s an execution framework for live monetization systems.

14 Scored Dimensions

D01IAP Store UX
Store1.2×
D02Bundle Composition
Store1.2×
D03Pricing Architecture
Store1.2×
D04First-Purchase Conversion
Conversion1.5×
D05Onboarding-to-Store Path
Conversion1.5×
D06Purchase Friction
Conversion1.5×
D07Economy Design
Economy1.0×
D08Currency Architecture
Economy1.0×
D09Offer Cadence
Economy1.0×
D10Live Ops Integration
Live Ops1.1×
D11Event Monetization
Live Ops1.1×
D12Web Store Presence
Web1.3×
D13Platform Fee Strategy
Web1.3×
D14Experiment Readiness
Process0.9×

Opportunity Index Formula

OI = (5 − Store) × 1.2
+ (5 − FirstPurchase) × 1.5
+ (5 − Economy) × 1.0
+ (5 − LiveOps) × 1.1

Higher score = larger revenue delta opportunity. Max: 20.0

What the index tells you

Every dimension is scored 1–5 against 50+ competitive benchmarks. The Opportunity Index inverts the score — a lower performance score means a higher revenue opportunity.

First-purchase conversion carries the highest weight (1.5×) because it determines LTV trajectory. A player who never converts on their first session is statistically unlikely to convert later.

Every benchmark referenced in the scorecard is drawn from a monthly competitive intelligence matrix — 50+ top-grossing mobile games scored across 50+ data points per title.

Section Weights

First-Purchase ConversionHighest impact on LTV
1.5×
Web Store / PlatformDirect margin recapture
1.3×
IAP Store UXVolume multiplier
1.2×
Live Ops IntegrationRecurring revenue driver
1.1×
Economy DesignBaseline architecture
1.0×
◆ Enterprise Monetization Systems Experience

Built at the intersection of game design and revenue architecture.

The methodology behind LootRate was built inside Warner Bros. Games' enterprise web commerce platform — a direct-to-consumer purchase infrastructure across their live mid-core mobile portfolio.

That meant building 6 web storefronts with a reusable design system, running 4–12 concurrent A/B experiments on live titles, and coordinating 50+ departmental sign-offs per IP to ship across offshore dev, legal, localization, and payment partners.

The result: over $100M in revenue reclaimed by creating purchase channels that bypassed platform fees — and a systematic approach to monetization we've built into the LootRate audit framework.

◆ Web Store Optimization

Direct revenue recapture
Conversion architecture
Cart and reward-chain systems
Identity-to-store flow optimization

Key Credentials

$100M+ Revenue Reclaimed

by creating direct-to-consumer web channels for WB Games IPs

6 Storefronts Built

Mortal Kombat Onslaught, Game of Thrones Conquest, and more

4–12 Concurrent Experiments

across live mid-core titles at peak live ops cadence

~25% Platform Fee Recovery

revenue recaptured from 30% App Store / Google Play cut

Top 50 Grossing Audits

monthly competitive analysis, 50+ data points per game

10M+ MAU Design System

WB's Player Network identity, coordinating 50+ sign-offs per IP

◆ Testimonial
“Mario worked on our Webstore initiative, where he contributed to defining and refining the overall design direction. He worked closely with product and engineering partners to ensure consistency across touchpoints and helped translate strategic goals into a cohesive player experience. Mario’s thoughtful approach and willingness to engage across teams supported the Webstore’s progress from concept to launch and helped establish a solid design foundation for future iterations.”
CV

Cedric Verstraete

Director of Product Management · Warner Bros. Games

◆ Ideal Client Profile

Who this is for.

If you’re running events but haven’t systematically tested your store — this is for you.

Best fit: teams already shipping monetization experiments but lacking structured architecture.

You're post-soft launch with active live ops

Running events, seasonal content, and battle passes — but haven't systematically analyzed your monetization architecture against what's working in the market.

Your payer conversion rate is below 3%

Or you don't know your payer conversion rate. Either way, there's a structured experiment backlog waiting to be built.

You depend on platform channels for all revenue

No web store, no direct-to-consumer purchase path. You're giving 30% of every IAP to Apple or Google when you don't have to.

You have a monetization problem, not a content problem

Strong retention, good engagement — but ARPPU isn't growing with your DAU. The store hasn't caught up with the product.

Game Genres

RPGGachaIdle RPGTactical BattlersCard BattlersStrategy (4X)Base Builders

Studio Parameters

DAU50k–500k
Studio size10–250 employees
StagePost-soft launch
CadenceActive live ops

We work best with

Live RPG or gacha games
Active monetization and live ops
Teams with product ownership and experimentation capacity

We are not the right fit for

Pre-launch studios
Hyper-casual titles
Ad-monetization-only games

You probably don’t need LootRate if

Monetization experiments already running weekly
Web store conversion already optimized
Payer conversion above 5%
ARPPU scaling in line with DAU
◆ Get Started

Request a Monetization
Teardown.

We’ll run the scorecard, walk the findings live, and map the highest revenue delta in your store.

We take on 2–3 new games per month.

01

14-dimension scorecard

Your IAP store, first-purchase path, economy design, and live ops integration scored against top-50 grossing benchmarks.

02

Opportunity Index calculation

A quantified revenue delta — where your highest-priority experiment wins live, weighted by impact on payer conversion and ARPPU.

03

Live teardown walkthrough

We run the scorecard, walk the findings live, and map the highest revenue delta. You leave with a prioritized experiment roadmap.

What happens after you request a teardown

1You share your game
2Scorecard + OI built
3Live teardown walkthrough
4You decide next steps

No commitment required. Teardown walkthrough is free. Audits begin at $1,250.